Class UniformsInput

Hierarchy

  • UniformsInput

Implements

Constructors

Properties

_bindGroup: GPUBindGroup
_bindGroupLayout: GPUBindGroupLayout
_member: ProxyConstructor
_uniformsArray: StructuredFloat32Array
autoUpdate: boolean = true
bufferMembers: {
    key: string;
    value: any;
}[] = []

Type declaration

  • key: string
  • value: any
bufferNeedsUpdate: boolean = true
device: GPUDevice
textures: {
    key: string;
    value: GPUTexture;
}[] = []

Type declaration

  • key: string
  • value: GPUTexture
uniformsBuffer: GPUBuffer

Accessors

Methods

  • Parameters

    • target: any
    • prop: any

    Returns number | number[] | GPUTexture

  • Parameters

    • target: any
    • prop: any
    • reciever: any

    Returns boolean

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