Properties
Private
_pixelRatio
_pixelRatio: number = window.devicePixelRatio
Private
Optional
_renderTexture
_renderTexture?: GPUTexture
Private
_sampleCount
_sampleCount: 1 | 4 = 1
Private
Optional
antialiasRenderTexture
antialiasRenderTexture?: GPUTexture
Private
canvas
canvas: HTMLCanvasElement
ctx
ctx: GPUCanvasContext
depthFormat
depthFormat: GPUTextureFormat = "depth24plus-stencil8"
Private
Optional
depthTexture
depthTexture?: GPUTexture
presentationFormat
presentationFormat: GPUTextureFormat
Private
presentationSize
presentationSize: {
height: number;
width: number;
} = ...
Type declaration
-
height: number
-
width: number
Private
renderPassDescriptor
renderPassDescriptor: GPURenderPassDescriptor