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mini-gpu
mini-gpu
Camera
Class Camera
Hierarchy
Camera
Index
Constructors
constructor
Properties
_aspect
Ratio
_far
_fov
_near
_position
_target
_up
projection
Matrix
transformation
Matrix
view
Projection
Matrix
Accessors
aspect
Ratio
far
fov
near
position
target
up
Methods
update
Matrices
Constructors
constructor
new
Camera
(
__namedParameters
)
:
Camera
Parameters
__namedParameters
:
{
aspectRatio
:
number
;
far
:
number
;
fov
:
number
;
near
:
number
;
position
:
[
number
,
number
,
number
]
;
target
?:
[
number
,
number
,
number
]
;
up
?:
[
number
,
number
,
number
]
;
}
aspect
Ratio
:
number
far
:
number
fov
:
number
near
:
number
position
:
[
number
,
number
,
number
]
Optional
target
?:
[
number
,
number
,
number
]
Optional
up
?:
[
number
,
number
,
number
]
Returns
Camera
Properties
Private
_aspect
Ratio
_aspect
Ratio
:
number
Private
_far
_far
:
number
Private
_fov
_fov
:
number
Private
_near
_near
:
number
Private
_position
_position
:
[
number
,
number
,
number
]
Private
_target
_target
:
[
number
,
number
,
number
]
Private
_up
_up
:
[
number
,
number
,
number
]
Private
projection
Matrix
projection
Matrix
:
Float32Array
= ...
transformation
Matrix
transformation
Matrix
:
Float32Array
= ...
view
Projection
Matrix
view
Projection
Matrix
:
Float32Array
= ...
Accessors
aspect
Ratio
get
aspectRatio
(
)
:
number
Returns
number
set
aspectRatio
(
aspectRatio
)
:
void
Parameters
aspectRatio
:
number
Returns
void
far
get
far
(
)
:
number
Returns
number
set
far
(
far
)
:
void
Parameters
far
:
number
Returns
void
fov
get
fov
(
)
:
number
Returns
number
set
fov
(
fov
)
:
void
Parameters
fov
:
number
Returns
void
near
get
near
(
)
:
number
Returns
number
set
near
(
near
)
:
void
Parameters
near
:
number
Returns
void
position
get
position
(
)
:
[
number
,
number
,
number
]
Returns
[
number
,
number
,
number
]
set
position
(
position
)
:
void
Parameters
position
:
[
number
,
number
,
number
]
Returns
void
target
get
target
(
)
:
[
number
,
number
,
number
]
Returns
[
number
,
number
,
number
]
set
target
(
target
)
:
void
Parameters
target
:
[
number
,
number
,
number
]
Returns
void
up
get
up
(
)
:
[
number
,
number
,
number
]
Returns
[
number
,
number
,
number
]
set
up
(
up
)
:
void
Parameters
up
:
[
number
,
number
,
number
]
Returns
void
Methods
update
Matrices
update
Matrices
(
)
:
void
Returns
void
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constructor
_aspect
Ratio
_far
_fov
_near
_position
_target
_up
projection
Matrix
transformation
Matrix
view
Projection
Matrix
aspect
Ratio
far
fov
near
position
target
up
update
Matrices
mini-
gpu
Buffer
Input
Camera
Clock
Compute
Program
Computer
Geometry
Orbit
Controls
Ping
Pong
Buffer
Input
Ping
Pong
Texture
Input
Render
Program
Renderer
Spherical
Structured
Float32
Array
Texture
Loader
Uniforms
Input
Computable
Interface
Program
Input
Interface
Renderable
Interface
TGeometry
Args
TOrbit
Controls
Options
TSpherical
TStructured
Float32
Array
Accepted
Types
TStructured
Float32
Array
Member
Meta
TStructured
Float32
Array
Structure
TVec3
Helpers
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