Class Camera

Hierarchy

  • Camera

Constructors

  • Parameters

    • __namedParameters: {
          aspectRatio: number;
          far: number;
          fov: number;
          near: number;
          position: [number, number, number];
          target?: [number, number, number];
          up?: [number, number, number];
      }
      • aspectRatio: number
      • far: number
      • fov: number
      • near: number
      • position: [number, number, number]
      • Optional target?: [number, number, number]
      • Optional up?: [number, number, number]

    Returns Camera

Properties

_aspectRatio: number
_far: number
_fov: number
_near: number
_position: [number, number, number]
_target: [number, number, number]
_up: [number, number, number]
projectionMatrix: Float32Array = ...
transformationMatrix: Float32Array = ...
viewProjectionMatrix: Float32Array = ...

Accessors

  • get position(): [number, number, number]
  • Returns [number, number, number]

  • set position(position): void
  • Parameters

    • position: [number, number, number]

    Returns void

  • get target(): [number, number, number]
  • Returns [number, number, number]

  • set target(target): void
  • Parameters

    • target: [number, number, number]

    Returns void

Methods

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